
The Battle of Ambridge 1643.
A Scenario for
Forlorn Hope.
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This Scenario was
fought out by members of my Wargames
group at the Stockton "Spring
Offensive "earlier this year.
The Ruleset used was Forlorn Hope
but the organisations were mine reflecting
a much lower figure to man ratio than
normal. The table area was 10 feet
by 6. All the figures were manufactured
by OLD GLORY from their 25mm ECW range,
mostly from my personal collection
but with some from the collections
of Rob Anderson and Dave Huntley of
Northumbrian Painting Services.
Players were Jim
Main as the Royalist Commander and
Jeff Awdas as the Redoubtable Roundhead!!.
The Following tables
give the unit strengths and abilities
as well as the objectives for the
rival forces.
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GOD SAVE
THE KING!! The Year of our Lord
1643 21st May.
The Rebells
have seized ye Royalle towne
of Ambridge in ye countie of
Rutshire. They must be sent
from hence as soone as maibee.
From Ye Lt-Generall
of the Horse 20 th May 1643.
"Ye Horse are in 2 Brigades
Not including His Mat'ies Lifeguard
who are fit for service. As
for ye others there are somme
who will doe goode sevice and
yt some who are but new Troops
howsoever being mostly little
gentlemen and their servants
think themselves fine fellows
of souldiers but yt they have
seen noe service."
From Ye Major-Generall
of Ye Foote. 19th May 1643.
"Ye foote are mostly fit
for small service consiting
of 3 Regiments. Wee could wishe
for more shott and there are
few corselets among Ye Pikes."
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| UNIT |
TRAINING |
CLASS |
RATIO |
No of Figs |
ORDERS |
| His Maties
Lifeguard of Horse |
GALLOPERS |
TRAINED/ELITE |
- |
12 |
|
| The Earl of Carnavons
Regt. of Horse |
GALLOPERS |
TRAINED |
- |
24 - 3 Troops
of 8 figs each |
|
| Sir Thos. Astons
Regt. of Horse |
GALLOPERS
|
RAW/ELITE |
- |
8 in a single
troop. The other unit in Carnarvons
Brigade |
|
| Lord Northamptons
Regt of Horse |
GALLOPERS |
TRAINED |
- |
9 in a single
troop. Part of Gerards Brigade
|
|
| Col Chas. Gerards
Regt. of Horse |
GALLOPERS |
RAW/ELITE |
- |
16 in 2 Troops |
|
| His Maties
Lifeguard of Foote |
- |
TRAINED/ELITE |
2 To 1 |
48 |
|
| Lord Nthamptons
Regt. of Foote |
- |
RAW |
1 To 1 |
44 |
|
| Sir Wm. Pennymans
Regt. of Foote |
- |
TRAINED |
3 To 2 |
52 |
|
| A Saker |
Artillery |
TRAINED |
- |
1 Medium Gun
4 crew |
|
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LEADERS.
Prince Rupert of Ye Rhine Ld
Generall lv2.
Ld George Goring Lt. Generall
of Ye Horse. Lv2 dropping to
lv 1 after lunch ' cos he'll
have had drinke."
Colonell Sir Chas Gerard. Lv1
The Earl of Carnarvon. Lv1
"Ye will
deploy on ye North edge of Ye
table NOTT more than a round
foote from ye edge. Nor yet
nott less than 4 feete from
ye Eastern edge. And May God
Have Mercy upon Ye for Ye UMPIRE
shall nott.
For
God and Parliament!! The Yr
of our LORD 1643 MAY. 21st.
Ye malignants advance against
oure faire towne where they
wille doubtlesse despoil oure
women and PILLAGE OURE PROPERTY!.
If yt please ye almighty wee
shalle prevaile. They are mightier
in horse than wee but oure Foote
are better menne .
As Lord General of the Forces
of ye Rutshire Association yt
is your task to engage ye malignants
on the edges of ye towne of
Ambridge and prevent them from
gaining entry.
Your forces consist of.."
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| UNIT |
TRAINING |
CLASS |
RATIO |
No of Figs |
ORDERS |
| The Lord Generals
Regt of Foote |
- |
VETERAN |
2 To 1 |
96 |
|
| Coll. Dezil Holles
Regt. of Foote |
- |
TRAINED |
1 To 1 |
88 |
|
| The Lord Generals
Lifeguard of Horse |
CURASSIERS
TROTTERS
|
|
- |
10 |
|
| Col. Arthur Goodwins
Regt. Of Horse. |
TROTTERS |
|
- |
24 - 3 Troops of
8 figs each |
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| Col. James Wardlaws
Regt of Dragoons |
Dismounted Dragoons |
TRAINED |
1 to 0 may use
open order |
30 - 3 companies
of 10 figs each |
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| A Great Gonne |
Artillery |
RAW |
- |
1 Heavy Gun 4 crew |
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LEADERS.
Ye Ld Generall lv 2
Ye Major Generall of Ye Foote
lv1.
Ye Lt. Generall ofYe Horse lv1.
Ye may Deploy
any where behind ye center lyne
of Ye table but notte within
a foote of yt.
And May Ye Lord
of Hosts have Mercy upon you
for the Umpire shall not!!
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Rules used
are a slightly modified version of Forlorn
Hope- most of the changes being in the
Umpires head and hopefully unknown to
the players. This is after all "little
war" and not a game!!
The accent is on Historical feel and
a good laugh- in that order rather than
some sweaty browed and anally retentive
gaming exercise. Consequently the only
enforced rule in our group is -"The
Umpire is always right, especially when
he's wrong."

The Armies
for this scenario totalled something
over 4000 men at our 1 to 10 figure
ratio. Units on both sides are larger
in terms of figures than is usual these
days. This is simply because larger
units behave more accurately than the
tiny "dancing infantry" units
one so often sees on the table DBR-
BAH!! HUMBUG!!. Larger units have REAL
flanks and cannot dance around like
the 10-20 figure units most often encountered.
Players get to use their brains instead
of the rulebook

As mentioned
previously the playing area was 10 feet
by 6. The Parliamentarian left flank
was covered by the town of Ambridge,
occupied by the Dragoons, on the right
"Archers Woods" provided a
barrier to the superior Royalist horse
- or so the Roundheads hoped. They singally
failed to occupy these woods. This omission
was to have serious consequences.
The action began with a thrust from
the Royalist horse through Archers Woods.
The Roundhead Cavalry Moved to counter
hoping to catch the Royalists in a disordered
state as they emerged. However things
did not go to plan after a prolonged
and often vicious cavalry fight the
Roundheads were beaten. However the
blown Royalist horse could not immediately
exploit the situation.


Meanwhile
in the centre the Royalist foot were
simply not getting on with their job.
They seemed to be intimidated by the
units of Roundhead foot opposing them.
The Royalist advance was, at best, tentative.
They never even looked like coming to
grips with the Parliamentarians. To
complete their discomfiture a sally
by a company of Wardlaws Dragoons from
Ambridge captured and spiked the Royalist
gun.
As the
day drew to a close the Parliamentarian
infantry were untouched and defiant.
Their Cavalry defeated. The Royalists
had become hesitant and confused, despite
their battlefield success they did not
feel confident about an all out assault
on the Roundhead foot, who,as night
fell (move24) retired sullenly into
Ambridge.

The following
paragraph gives a small idea about our
wargames group and its attitudes- interested
parties should contact me, Andy Copestake
through the website
.Tantobie
Warfare and Tactical Society.
We are
a small informal group formed - or perhaps
congealed- about 6 years ago to play
almost exclusively Historical games.
In our time we have played most periods
to various sets of rules. We play "to
period" rather than "to game"
by which we feel free to mangle, change
or mutilate any set of rules to meet
our needs and our view of history..
All our
games are umpire controlled - each member
taking it in turns to run the game at
a meeting. He, of course, choosing the
period, rule set, scale etc..
This means
that we play many periods. Ancient,
ECW, ACW- both land and Naval- 7 years
War, AWI and Colonial and that's just
this Year!! Not forgetting WW1 and WW2
Naval.
We are
probably the most relaxed and non-competitive
group in the country. Rules lawyers
get short shrift - we considered burning
at the stake but the W.I. who own the
Hall were worried about the carpet!!
That's
about it really there's not much more
to tell- getting a relaxed game in a
historical context- or sometimes not-
is what its all about. Oh and having
a pint or three afterwards
..
So if you
fancy becoming a T.W.A.T. drop me an
email or give me a call. A fine sense
of the ridiculous is a pre-requisite
as is a sense of humour. A decent collection
of figures will help but is not essential.
We tend to meet on Thursday evenings
with occasional Big Games on Saturday.
All the pictures were taken "live"
at the show. At the second Stockton
show in November Old Glory will be attending
as traders so no display game from the
T.W.A.T.S, however at the next spring
offensive in 2005 we will be doing another
game we hope.
Andy Copestake.
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