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The Battle of Ambridge 1643.

A Scenario for Forlorn Hope.

This Scenario was fought out by members of my Wargames group at the Stockton "Spring Offensive "earlier this year. The Ruleset used was Forlorn Hope but the organisations were mine reflecting a much lower figure to man ratio than normal. The table area was 10 feet by 6. All the figures were manufactured by OLD GLORY from their 25mm ECW range, mostly from my personal collection but with some from the collections of Rob Anderson and Dave Huntley of Northumbrian Painting Services.

Players were Jim Main as the Royalist Commander and Jeff Awdas as the Redoubtable Roundhead!!.

The Following tables give the unit strengths and abilities as well as the objectives for the rival forces.

GOD SAVE THE KING!! The Year of our Lord 1643 21st May.

The Rebells have seized ye Royalle towne of Ambridge in ye countie of Rutshire. They must be sent from hence as soone as maibee.

From Ye Lt-Generall of the Horse 20 th May 1643.
"Ye Horse are in 2 Brigades Not including His Mat'ies Lifeguard who are fit for service. As for ye others there are somme who will doe goode sevice and yt some who are but new Troops howsoever being mostly little gentlemen and their servants think themselves fine fellows of souldiers but yt they have seen noe service."

From Ye Major-Generall of Ye Foote. 19th May 1643.
"Ye foote are mostly fit for small service consiting of 3 Regiments. Wee could wishe for more shott and there are few corselets among Ye Pikes."

UNIT TRAINING CLASS RATIO No of Figs ORDERS
His Mat’ies Lifeguard of Horse GALLOPERS TRAINED/ELITE - 12
The Earl of Carnavons Regt. of Horse GALLOPERS TRAINED - 24 - 3 Troops of 8 figs each
Sir Thos. Astons Regt. of Horse

GALLOPERS

RAW/ELITE - 8 in a single troop. The other unit in Carnarvons Brigade
Lord Northamptons Regt of Horse GALLOPERS TRAINED - 9 in a single troop. Part of Gerards Brigade
Col Chas. Gerards Regt. of Horse GALLOPERS RAW/ELITE - 16 in 2 Troops
His Mat’ies Lifeguard of Foote - TRAINED/ELITE 2 To 1 48
Lord N’thampton’s Regt. of Foote - RAW 1 To 1 44
Sir Wm. Pennyman’s Regt. of Foote - TRAINED 3 To 2 52
A Saker Artillery TRAINED - 1 Medium Gun 4 crew

LEADERS.
Prince Rupert of Ye Rhine Ld Generall lv2.
Ld George Goring Lt. Generall of Ye Horse. Lv2 dropping to lv 1 after lunch ' cos he'll have had drinke."
Colonell Sir Chas Gerard. Lv1
The Earl of Carnarvon. Lv1


"Ye will deploy on ye North edge of Ye table NOTT more than a round foote from ye edge. Nor yet nott less than 4 feete from ye Eastern edge. And May God Have Mercy upon Ye for Ye UMPIRE shall nott.

For God and Parliament!! The Yr of our LORD 1643 MAY. 21st.
Ye malignants advance against oure faire towne where they wille doubtlesse despoil oure women and PILLAGE OURE PROPERTY!. If yt please ye almighty wee shalle prevaile. They are mightier in horse than wee but oure Foote are better menne .
As Lord General of the Forces of ye Rutshire Association yt is your task to engage ye malignants on the edges of ye towne of Ambridge and prevent them from gaining entry.
Your forces consist of.."


 

UNIT TRAINING CLASS RATIO No of Figs ORDERS
The Lord Generals Regt of Foote - VETERAN 2 To 1 96
Coll. Dezil Holles Regt. of Foote - TRAINED 1 To 1 88
The Lord Generals Lifeguard of Horse

CURASSIERS

TROTTERS

- 10
Col. Arthur Goodwins Regt. Of Horse. TROTTERS - 24 - 3 Troops of 8 figs each
Col. James Wardlaw’s Regt of Dragoons Dismounted Dragoons TRAINED 1 to 0 may use open order 30 - 3 companies of 10 figs each
A Great Gonne Artillery RAW - 1 Heavy Gun 4 crew
LEADERS.
Ye Ld Generall lv 2
Ye Major Generall of Ye Foote lv1.
Ye Lt. Generall ofYe Horse lv1.

Ye may Deploy any where behind ye center lyne of Ye table but notte within a foote of yt.

And May Ye Lord of Hosts have Mercy upon you for the Umpire shall not!!

Rules used are a slightly modified version of Forlorn Hope- most of the changes being in the Umpires head and hopefully unknown to the players. This is after all "little war" and not a game!!


The accent is on Historical feel and a good laugh- in that order rather than some sweaty browed and anally retentive gaming exercise. Consequently the only enforced rule in our group is -"The Umpire is always right, especially when he's wrong."

The Armies for this scenario totalled something over 4000 men at our 1 to 10 figure ratio. Units on both sides are larger in terms of figures than is usual these days. This is simply because larger units behave more accurately than the tiny "dancing infantry" units one so often sees on the table DBR- BAH!! HUMBUG!!. Larger units have REAL flanks and cannot dance around like the 10-20 figure units most often encountered. Players get to use their brains instead of the rulebook…

As mentioned previously the playing area was 10 feet by 6. The Parliamentarian left flank was covered by the town of Ambridge, occupied by the Dragoons, on the right "Archers Woods" provided a barrier to the superior Royalist horse - or so the Roundheads hoped. They singally failed to occupy these woods. This omission was to have serious consequences.

The action began with a thrust from the Royalist horse through Archers Woods. The Roundhead Cavalry Moved to counter hoping to catch the Royalists in a disordered state as they emerged. However things did not go to plan after a prolonged and often vicious cavalry fight the Roundheads were beaten. However the blown Royalist horse could not immediately exploit the situation.

Meanwhile in the centre the Royalist foot were simply not getting on with their job. They seemed to be intimidated by the units of Roundhead foot opposing them. The Royalist advance was, at best, tentative. They never even looked like coming to grips with the Parliamentarians. To complete their discomfiture a sally by a company of Wardlaws Dragoons from Ambridge captured and spiked the Royalist gun.

As the day drew to a close the Parliamentarian infantry were untouched and defiant. Their Cavalry defeated. The Royalists had become hesitant and confused, despite their battlefield success they did not feel confident about an all out assault on the Roundhead foot, who,as night fell (move24) retired sullenly into Ambridge.

The following paragraph gives a small idea about our wargames group and its attitudes- interested parties should contact me, Andy Copestake through the website

.Tantobie Warfare and Tactical Society.

We are a small informal group formed - or perhaps congealed- about 6 years ago to play almost exclusively Historical games. In our time we have played most periods to various sets of rules. We play "to period" rather than "to game" by which we feel free to mangle, change or mutilate any set of rules to meet our needs and our view of history..

All our games are umpire controlled - each member taking it in turns to run the game at a meeting. He, of course, choosing the period, rule set, scale etc..

This means that we play many periods. Ancient, ECW, ACW- both land and Naval- 7 years War, AWI and Colonial and that's just this Year!! Not forgetting WW1 and WW2 Naval.

We are probably the most relaxed and non-competitive group in the country. Rules lawyers get short shrift - we considered burning at the stake but the W.I. who own the Hall were worried about the carpet!!

That's about it really there's not much more to tell- getting a relaxed game in a historical context- or sometimes not- is what its all about. Oh and having a pint or three afterwards…..

So if you fancy becoming a T.W.A.T. drop me an email or give me a call. A fine sense of the ridiculous is a pre-requisite as is a sense of humour. A decent collection of figures will help but is not essential. We tend to meet on Thursday evenings with occasional Big Games on Saturday.


All the pictures were taken "live" at the show. At the second Stockton show in November Old Glory will be attending as traders so no display game from the T.W.A.T.S, however at the next spring offensive in 2005 we will be doing another game we hope.

Andy Copestake.

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